Acronyms
Community Acronyms
MML
Moolah Mod Launcher, a community made mod installer and game launcher.
UE4SS
Unreal Engine 4/5 Scripting System, a tool to view properties and script at runtime through Unreal Engine's reflection system.
CAS
Cooked Asset Serializer, also known as UEAssetToolkitGenerator. More information is available in the Asset Generation documentation.
Asset prefixes
Most assets in the game have their file names prefixed with a short identifier, to be able to easily recognize the asset type. Below is a list of prefixes commonly used by the game and Unreal Engine games in general.
note
This table is incomplete. If you find more prefixes, you can contribute them by clicking "Edit this page" at the bottom of this page.
Engine Types
Prefix | Asset Type |
---|---|
A | Animation Sequence |
ABP | Animation Blueprint |
AM | Animation Montage |
AO | Aim Offset |
BB | Blackboard Data |
BP | Blueprint |
BS | BlendSpace1D |
BT/UBT | Behavior Tree |
C | Curve Vector |
CT | Curve Table |
DA | Data Asset |
EQS | Environment Query System |
FFE | Force Feedback Effect |
FT | Foliage Type |
FX | Niagara System |
M | Material |
MI | Material Instance |
ML | Material Layer |
MLB | Material Layer Blend |
MM | Master Material |
PA | Physics Asset |
PM | Physical Material |
SK | Skeleton |
SKM | Skeletal Mesh |
SM | Static Mesh |
SS | Sprite |
ST | String Table |
T | Texture 2D |
WBP | Widget Blueprint |
Game Types
Prefix | Asset Type |
---|---|
ABM | BuiltIn Anim Montage |
LPS | Phoneme (DataTable) |
SLOT | SBZCosmeticsPartSlot, SBZModularPartSlot, ... |
Var | VariationSet Data |
WAD | Weapon Ammo Data |
WGD | Mod Grip Anim Data |
WMD | Weapon Magazine Data |
WPD | Weapon Part Data Asset |
WSD | Weapon Sight Data |
WTD | Weapon Targeting Data |