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Acronyms

Community Acronyms

MML

Moolah Mod Launcher, a community made mod installer and game launcher.

UE4SS

Unreal Engine 4/5 Scripting System, a tool to view properties and script at runtime through Unreal Engine's reflection system.

CAS

Cooked Asset Serializer, also known as UEAssetToolkitGenerator. More information is available in the Asset Generation documentation.

Asset prefixes

Most assets in the game have their file names prefixed with a short identifier, to be able to easily recognize the asset type. Below is a list of prefixes commonly used by the game and Unreal Engine games in general.

note

This table is incomplete. If you find more prefixes, you can contribute them by clicking "Edit this page" at the bottom of this page.

Engine Types

PrefixAsset Type
AAnimation Sequence
ABPAnimation Blueprint
AMAnimation Montage
AOAim Offset
BBBlackboard Data
BPBlueprint
BSBlendSpace1D
BT/UBTBehavior Tree
CCurve Vector
CTCurve Table
DAData Asset
EQSEnvironment Query System
FFEForce Feedback Effect
FTFoliage Type
FXNiagara System
MMaterial
MIMaterial Instance
MLMaterial Layer
MLBMaterial Layer Blend
MMMaster Material
PAPhysics Asset
PMPhysical Material
SKSkeleton
SKMSkeletal Mesh
SMStatic Mesh
SSSprite
STString Table
TTexture 2D
WBPWidget Blueprint

Game Types

PrefixAsset Type
ABMBuiltIn Anim Montage
LPSPhoneme (DataTable)
SLOTSBZCosmeticsPartSlot, SBZModularPartSlot, ...
VarVariationSet Data
WADWeapon Ammo Data
WGDMod Grip Anim Data
WMDWeapon Magazine Data
WPDWeapon Part Data Asset
WSDWeapon Sight Data
WTDWeapon Targeting Data